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Author Topic: Kong's Mapping Setup Tutorial  (Read 5999 times)
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Rygopt
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« Reply #45 on: February 07, 2010, 07:37:28 AM »

Goooddddd I want to make maps  Angry just need windows though xD
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http://www.megaupload.com/?d=QEAIM0WJ < nnk_greatnarutobridge download Tongue

http://naiteki-kensei.com/forum/maps-models-and-skins/nnk_rooftop/ < Map currently working on "nnk_rooftop"
xNEOx
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« Reply #46 on: February 23, 2010, 10:00:48 PM »

Batch Compiler link is down here one mirror
http://www.slackiller.com/hlprograms/batchcompiler312.exe
 Wink
« Last Edit: February 23, 2010, 10:02:21 PM by xNEOx » Logged

ADHURiM†PAiN
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« Reply #47 on: March 17, 2010, 07:18:42 AM »

I get this problem while tyring to compile a map Wink


Code:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: "C:\Documents and Settings\VDU\My Documents\Downloads\zhlt253-17\hlcsg.exe"-hullfile "C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt""D:\ADHURIMNWA\3D\Naruto- Naiteki Kensei Maps\nnk_unraikyo\nnk_unraikyo"
Loading hull definitions from 'C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt'
Entering D:\ADHURIMNWA\3D\Naruto- Naiteki Kensei Maps\nnk_unraikyo\nnk_unraikyo.map
Error: Exceeded MAX_MAP_BRUSHES
Description: The maximum number of brushes for a map has been reached
Howto Fix: self explanitory


-----   END   hlcsg -----




how to fix it ?
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DJ-Ready
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« Reply #48 on: March 18, 2010, 01:16:30 AM »

Description: The maximum number of brushes for a map has been reached
Howto Fix: self explanitory
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ADHURiM†PAiN
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« Reply #49 on: March 18, 2010, 07:24:07 AM »

Description: The maximum number of brushes for a map has been reached
Howto Fix: self explanitory

how to remove some brushes ?
I dont get it what brushes?
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Damaera
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« Reply #50 on: March 18, 2010, 01:09:06 PM »

Description: The maximum number of brushes for a map has been reached
Howto Fix: self explanitory

how to remove some brushes ?
I dont get it what brushes?
And you say you're one of the best Counter-Strike mappers?
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crazywhite
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« Reply #51 on: March 18, 2010, 01:22:09 PM »

Description: The maximum number of brushes for a map has been reached
Howto Fix: self explanitory

how to remove some brushes ?
I dont get it what brushes?
And you say you're one of the best Counter-Strike mappers?

Owned.
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ADHURiM†PAiN
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« Reply #52 on: March 19, 2010, 06:59:06 AM »

Code:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: "C:\Documents and Settings\VDU\My Documents\Downloads\zhlt253-17\hlcsg.exe"-hullfile "C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt""D:\ADHURIMNWA\3D\Naruto- Naiteki Kensei Maps\nnk_myhouse\nnk_myhouse"
Loading hull definitions from 'C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt'
Entering D:\ADHURIMNWA\3D\Naruto- Naiteki Kensei Maps\nnk_myhouse\nnk_myhouse.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [ C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 40: outside world(+/-4096): (-4100,-2052,45)-(-3068,772,82)
Error: brush outside world
Description: The map has a problem which must be fixed
[b]Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 40: outside world(+/-4096): (-4114,-2066,45)-(-3054,786,82)
Error: Entity 0, Brush 40: outside world(+/-4096): (-4100,-2052,59)-(-3068,772,68)
Error: Entity 0, Brush 69: outside world(+/-4096): (-4100,-2052,46)-(-3068,-2043,338)
Error: Entity 0, Brush 69: outside world(+/-4096): (-4114,-2066,46)-(-3054,-2029,338)
Error: Entity 0, Brush 69: outside world(+/-4096): (-4100,-2052,60)-(-3068,-2043,324)
Error: Entity 0, Brush 78: outside world(+/-4096): (-4100,763,46)-(836,772,338)
Error: Entity 0, Brush 78: outside world(+/-4096): (-4114,749,46)-(850,786,338)
Error: Entity 0, Brush 78: outside world(+/-4096): (-4100,763,60)-(836,772,324)
Error: Entity 0, Brush 79: outside world(+/-4096): (-4100,-2116,2062)-(900,836,2130)
Error: Entity 0, Brush 79: outside world(+/-4096): (-4114,-2130,2062)-(914,850,2130)
Error: Entity 0, Brush 79: outside world(+/-4096): (-4100,-2116,2076)-(900,836,2116)
Error: Entity 0, Brush 80: outside world(+/-4096): (-4100,-2116,-82)-(900,836,-14)
Error: Entity 0, Brush 80: outside world(+/-4096): (-4114,-2130,-82)-(914,850,-14)
Error: Entity 0, Brush 80: outside world(+/-4096): (-4100,-2116,-68)-(900,836,-28)
Error: Entity 0, Brush 81: outside world(+/-4096): (-4100,-2116,-50)-(-4062,836,2098)
Error: Entity 0, Brush 81: outside world(+/-4096): (-4114,-2130,-50)-(-4048,850,2098)
Error: Entity 0, Brush 81: outside world(+/-4096): (-4100,-2116,-36)-(-4062,836,2084)
 (0.11 seconds)[/b]

-----   END   hlcsg -----

Is this a SKYbox problem ??
I tried to change the sky but wont work  Huh?
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crazywhite
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« Reply #53 on: March 19, 2010, 12:08:14 PM »

Yes you have objects outside the skybox, you need to widen the area of the skybox itself or make your objects smaller.
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ADHURiM†PAiN
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« Reply #54 on: March 19, 2010, 02:38:27 PM »

Description: The maximum number of brushes for a map has been reached
Howto Fix: self explanitory

how to remove some brushes ?
I dont get it what brushes?
And you say you're one of the best Counter-Strike mappers?

lol
who told u that I am best cs mapper or just kiddin' around?
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ADHURiM†PAiN
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« Reply #55 on: March 19, 2010, 03:02:39 PM »

Yes you have objects outside the skybox, you need to widen the area of the skybox itself or make your objects smaller.

I fixed this problem, just when I though I fixed the problem this other problem appeared, in all other maps i created this problem appeared:
Code:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: "C:\Documents and Settings\VDU\My Documents\Downloads\zhlt253-17\hlcsg.exe"-hullfile "C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt""D:\ADHURIMNWA\3D\Naruto- Naiteki Kensei Maps\nnk_myhouse\nnk_myhouse"
Loading hull definitions from 'C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt'
Entering D:\ADHURIMNWA\3D\Naruto- Naiteki Kensei Maps\nnk_myhouse\nnk_myhouse.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [ C:\Program Files\Counter Strike 1.6 KPS\nnk\hulls.txt ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.11 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.52 seconds)

[i]Error: Could not open wad file \program files\counter strike 1.6 kps\esf\tempdecal.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \program files\counter strike 1.6 kps\esf\esf.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\zeditor.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\decals.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\narutowad.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\nnk_katsuragi.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\nnk_rooftop.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\spraypaint.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\tempdecal.wad
Error: Could not open wad file \program files\counter strike 1.6 kps\nnk\wood.wad[/i]


-----   END   hlcsg -----
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Damaera
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« Reply #56 on: March 19, 2010, 03:23:55 PM »

Do you not read the errors?
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ADHURiM†PAiN
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« Reply #57 on: March 19, 2010, 03:44:18 PM »

Do you not read the errors?

I have. But everything looks allright all those wads up there in the error are in  the exact place :S I dunno where else the problem could be
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xNEOx
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« Reply #58 on: March 19, 2010, 10:27:06 PM »

Quote
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Huh?
I do not know anything about mapping, but I think you have a bad configuration in the VHE.
Try to use only nnk.wad file ...and all compile settings in the nnk mod(not in other directory).


has a little proof, create a "test map" using only nnk.wad and compile it, and look if the problem continues.



PS:sorry ... my english is very bad Undecided , just like my mapping skills   Angry
(just try to help)



 Wink
« Last Edit: March 19, 2010, 11:03:32 PM by xNEOx » Logged

DJ-Ready
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« Reply #59 on: March 22, 2010, 01:14:49 AM »

If you were using a legit version of HL you'd probably receive more help.
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