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map making problems
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Gryphon666
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Age: 20
Location: Canada
Posts: 5
map making problems
«
on:
February 08, 2010, 08:11:18 PM »
I am new to making maps and need some help, in high school I learned how to use Rhinoceros (a program used to make 3d objects) and was good at it too, but valve is completely different and I'm having some problems with it. I have figured out that I can click run and then load the game to tryout my map, but the physics are weird, my character floats (a quarter of the size of square I first started with) above the ground. How do I make it so my characters are not floating above the ground but instead walking on it. I also can't get the batch compiler to work, I have read through kong's tutorial so I don't know what is causing it to not work.
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DJ-Ready
Hokage
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Age: 27
Location: Germany
Posts: 3217
Re: map making problems
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Reply #1 on:
February 09, 2010, 01:25:06 AM »
you need to compile with the -hullfile CSG parameter
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Gryphon666
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Age: 20
Location: Canada
Posts: 5
Re: map making problems
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Reply #2 on:
February 09, 2010, 02:02:37 AM »
ok so the hull file will fix the physics well I have the hull file setup, but I can't get batch compiler to compile the map it keeps saying "error writing batch file: C\Program Files\Batch Compiler\compile.bat" and I don't know what to do to fix it.
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