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Topic: Sasuke Taka  (Read 9468 times)

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Offline youngfacehovnvb

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Sasuke Taka
« on: April 25, 2011, 10:35:17 PM »
Hello. I'm new here and just wanted to show you all on my current project. I've been working on a mugen fighter called Naruto VS Bleach spriting characters in 2d. A forum member convinced me that I should try making my characters in 3D and so I'm giving it a try. Here's the current progress of my first character, Sasuke Taka:






All from scratch. I'm learning as I go so this may take a while, but if anyone is interested in partnering up, feel free to PM me. Critiques are welcome as well.

Offline Krunch007

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Re: Sasuke Taka
« Reply #1 on: April 26, 2011, 02:37:53 AM »
Well, the hair could get a little more tinkering, but good job on Kusanagi sword! I love it!


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Offline total9999

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Re: Sasuke Taka
« Reply #2 on: April 26, 2011, 07:42:06 AM »
wow continue in this way  :D

Offline 4egevara

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Re: Sasuke Taka
« Reply #3 on: April 26, 2011, 08:54:39 AM »
It's a good start. However, I think you should work a little more on the head.
I also like the sword, as Krunch said.
Keep up the good work, I'm looking forward to seeing your improvement.

Offline nikola96

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Re: Sasuke Taka
« Reply #4 on: April 26, 2011, 09:13:52 AM »
Nice stuff keep it up !

Offline youngfacehovnvb

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Re: Sasuke Taka
« Reply #5 on: April 26, 2011, 10:57:37 AM »
It's a good start. However, I think you should work a little more on the head.
I also like the sword, as Krunch said.
Keep up the good work, I'm looking forward to seeing your improvement.


the head doesn't look like that anymore. that's not the finished product. the pic with the full body shot is the finished product.

@Krunch: yea I still have to fix the hair.

thanks guys

Offline TakeDown Master

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Re: Sasuke Taka
« Reply #6 on: April 26, 2011, 12:51:31 PM »
Try to make the hair better and the mouth to and the clothes, but is a good start, if you continue like this, it could became even better :)

Offline youngfacehovnvb

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Re: Sasuke Taka
« Reply #7 on: April 26, 2011, 02:05:59 PM »
Progress update 2



@takedown master: the mouth top comes out a little to much I'll fix. what about the hair and clothes exactly??

Offline Andre/ACE

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Re: Sasuke Taka
« Reply #8 on: April 26, 2011, 07:20:35 PM »
 The arms look quite long right now...
 In regular circunstances the hands keep height around the middle of the thighs. (check a settei for the right height)
 Also, i noticed that i dunno if the lighting is influencing or not, but his arms musculature is giving a super realistic look to the model - a little more than is seen in manga/anime.
 Just a final thing: move its hair to cover a little more of his brow, right now its a bit short, stretching its face silhouette and giving a more mature look to the character than the one you might want to achieve...
 Despite that, The overall model is really good, keep it up.

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Offline youngfacehovnvb

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Re: Sasuke Taka
« Reply #9 on: April 26, 2011, 11:36:44 PM »
The arms look quite long right now...
 In regular circunstances the hands keep height around the middle of the thighs. (check a settei for the right height)
 Also, i noticed that i dunno if the lighting is influencing or not, but his arms musculature is giving a super realistic look to the model - a little more than is seen in manga/anime.
 Just a final thing: move its hair to cover a little more of his brow, right now its a bit short, stretching its face silhouette and giving a more mature look to the character than the one you might want to achieve...
 Despite that, The overall model is really good, keep it up.

I already checked the arms by rotating it down to the side. its fine. I wanted his musculature to be a bit realistic compared to the anime. that's how I'm making my characters.  I'll fix the hair longer and check out his face. Thanks

Offline TakeDown Master

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Re: Sasuke Taka
« Reply #10 on: April 27, 2011, 01:06:42 PM »
It is something in the face that you could make better, but form behing, its very cool dude. Keep it up

Offline dark789

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Re: Sasuke Taka
« Reply #11 on: May 03, 2011, 11:52:27 PM »
Been waiting for this keep up the good work and hope u release it soon lol :)

Offline Winkelwagen

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Re: Sasuke Taka
« Reply #12 on: May 05, 2011, 04:40:50 PM »
Two of my own personal rules of character modelling are:
1. Finish fase 1 then 2 AND then 3.
Fase 1 is Basic mesh. very blocky but you create all the proportions such as: Body, legs, arms, head and hands size.
Fase 2 is Advanced mesh. Muscles, fingers, toes, nose, ears and so on.
Fase 3 is Finishing mesh. Finishing touches to every thing. Veins, nails, skin texture and so on.

2. Minimize amount of poly`s for better polyflow.
remove unneeded polygons. The less you use the better! use to much polygons and you notice that its harder to edit.
And some parts need lesser polygons then other parts for example: if i create a character i have way more polygons in the head and hands then in the legs and arms. More detail means more polygons.

Its just a few tips! i can see on your model that you use lots of polygons in parts that doesnt need that much.
its not easy but if i look back since the moment i use those two rules i see that my modelling is getting better then ever before.


Offline youngfacehovnvb

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Re: Sasuke Taka
« Reply #13 on: June 25, 2011, 04:48:53 PM »
sorry I've been MIA for a while guys. Here's an update. I scrapped that Sasuke. Going to do it all over again. I decided to work on Six Paths Madara:

 


if anyone would like to help me with my project that would be great...in particular, uv mapping and texturing..its too bothersome    >:(

Offline nnk12345

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Re: Sasuke Taka
« Reply #14 on: June 25, 2011, 05:18:40 PM »
ITS VERY COOL! FINISH THIS MOD! PLEASE!
FUTOM RASEN SHURIKEN! XD!

 

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