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Topic: The HL Modding Thread  (Read 23034 times)

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Offline Sub

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The HL Modding Thread
« on: April 02, 2009, 08:38:19 PM »
    This thread is for anyone who wants a place to start learning a particular skill in regards to Half-Life modding.  I'm going to start the ball rolling by posting some tutorials and sites that I know of.  I know that some of the sections need improvement, but i'm clueless on some aspects of modding and did my best.  We have a rather talented community so if anyone here has any tips, advice, or knows a good site, by all means post it and I'll edit it into this first post.

    Modeling
    Modeling is used to create new characters or objects in the game world.  Modeling takes a lot of practice to become good at, but with some patience and time you’ll get there.  

    One of the following programs is needed to model:

    Online Milkshape tutorials:

    Online 3D Studio Max Modeling tutorials:


    Skinning
    Once a model is complete, it needs to be skinned

    The following program can be used for skinning:

    Online Tutorials:


    Animating
    Program needed to animate:

    Online Tutorials:


    Mapping
    To create levels in Half-Life, you need to learn how to map.  

    The following program is needed for creating maps in Half-Life:

    Kong's Mapping Setup Tutorial

    Totalvamp's How to create terrain and cliffs tutorial

    Online Tutorials:

    Sprites
    Programs needed:

    In addition to the two above, you need a program for creating / editing images. One of the following would do:

    Online Tutorial:


    Sounds
    Creating your own sounds in Half-Life is relatively easy.

    You'll need a program to edit sounds.  One of the following will do:

    Simply rip the sound you want and replace it with the sound you want to replace.  All Half-Life sounds must be in the following format:  22KHz wma files that are MONO. No STEREO sound.  [Source on this is Grega, someone correct me if this doesn't apply to NNK]


    Coding
    If you're looking to code a HL mod, you're going to need to learn C++.  C++ is one of the most widely used programming language out there and was used to create Half-Life as well as Half-Life 2.  Learning C++ can seem daunting at first, but there are a lot of resources available and if you take it step by step, you'll get good enough with time.  If on the other hand you're looking to simply make some changes to NNK [whenever it's released], you're going to need to learn Pawn.  Pawn is a programming language used to create AMXX plugins.  It's a lot easier to learn when compared with C++, but I recommend learning C++ regardless.  

    C++ Section
    The only program needed to code is a compiler, but there are several you can choose from.  Here are some of the more popular choices:

    Which one should you choose?  Microsoft Visual Studio is arguably the best and most popular compiler.

    Online Sites for learning C++:

    Books:

    I own both of these books and there both great.  Don't be fooled by the title of the Sams book, however, you can't expect to learn C++ in 21 days.  If you don't want to spend any money, I suggest going to your local library and checking to see if any books are available there.

    Once you've learned C++, the following sites are good resources:

    If you're looking to program for Half-Life, you can have a look around the source code for Mechmod and ESF Alpha 2.0

    Pawn Section
    You need amxx and a compiler, both of which can be found on the amxx homepage:

    Online Tutorials for learning Pawn:
    [/list][/list]
    « Last Edit: September 05, 2009, 03:23:56 AM by DJ-Ready »

    Offline Sub

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    Re: The HL Modding Thread
    « Reply #1 on: May 09, 2009, 03:56:24 PM »
    So I added another mapping tutorial (twhl).  According to Grega, it's the only site you'll ever need.  I think the coding and mapping sections are pretty complete, but does anyone have some links for skinning, spriting or animating?

    Offline Tom

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    Re: The HL Modding Thread
    « Reply #2 on: May 12, 2009, 05:00:48 PM »
    Coding

    C++ Section
    The only program needed to code is a compiler, but there are several you can choose from.  Here are some of the more popular choices:

    Which one should you choose?  Microsoft Visual Studio is arguably the best and most popular compiler, but Dev-++ is easier to use and not bad to get started in.



    Personal opinion: Dev-++ is not easier to use, but maybe that's because I've been using Visual Studio forever :P

    Fact: Dev-++ is no longer a good IDE, in fact it's horrible for newbies to use because it's clunky, hasn't been updated in YEARS and has a lot of bugs. Not to mention how often it crashes :P So I would NOT recommend using Dev-++.

    If Visual Studio is not to someone's liking (or they're not on Windows) I would suggest Code::Blocks, it uses the GCC, but can be configured to use Microsoft's compiler.
    « Last Edit: May 12, 2009, 07:33:31 PM by Tom »

    Offline xNEOx

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    Offline mrpostiga

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    Re: The HL Modding Thread
    « Reply #4 on: November 05, 2009, 01:17:20 PM »
    And maya. not used why???

    Offline Peezee

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    Re: The HL Modding Thread
    « Reply #5 on: January 20, 2010, 11:53:51 AM »
    So for modelling, what does the NNK team use? Milkshape or 3D studio max?

    Offline Motics

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    Re: The HL Modding Thread
    « Reply #6 on: July 06, 2010, 04:18:21 PM »
    I totally respect modellers / coders / mapist, / anyone who mods.
    It's just so hard lolz, I've been trying all afternoon to model a stupid fish, and can't get it right .

    Offline Teoma

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    Re: The HL Modding Thread
    « Reply #7 on: July 06, 2010, 04:40:22 PM »
    I totally respect modellers / coders / mapist, / anyone who mods.
    It's just so hard lolz, I've been trying all afternoon to model a stupid fish, and can't get it right .
    Stupid fish will respect what you've done! So keep up :)

    Offline Motics

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    Re: The HL Modding Thread
    « Reply #8 on: July 06, 2010, 04:44:53 PM »
    I totally respect modellers / coders / mapist, / anyone who mods.
    It's just so hard lolz, I've been trying all afternoon to model a stupid fish, and can't get it right .
    Stupid fish will respect what you've done! So keep up :)

    I gave up already... i can't seem to learn how to do the 3D thingy -.-'
    It's like i put the dots and all, but then there's this part in the tutorial that it says to choose the dots with a wider circle or something and i can't pass that part.

    Offline ChakraFox

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    Re: The HL Modding Thread
    « Reply #9 on: July 06, 2010, 10:52:21 PM »
    Which one is better milkshape or 3ds max cuz i wnna strt modeling but idk which is better

    Offline total9999

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    Re: The HL Modding Thread
    « Reply #10 on: April 27, 2011, 03:19:23 PM »
    and for insert the element in game?

    Offline total9999

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    Re: The HL Modding Thread
    « Reply #11 on: May 14, 2011, 11:43:24 AM »
    anyone can tell me what settings i must use for create a sound compatible with the game? (with goldwave)

    Offline Nikkie

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    Re: The HL Modding Thread
    « Reply #12 on: May 14, 2011, 01:22:27 PM »
    Don't double post please :/
    Dunno how often we have to say it...

    Offline total9999

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    Re: The HL Modding Thread
    « Reply #13 on: May 14, 2011, 04:54:42 PM »
    Don't double post please :/
    Dunno how often we have to say it...
    but the previous is old to 2 week :(
    anyway you can help me?

    Offline jimdevl

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    Re: The HL Modding Thread
    « Reply #14 on: May 31, 2011, 05:08:58 AM »
    Man for the model do we need 1 of them or the example 1 milkshape 2 3ds max do we need both or 1 of them.







     

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