Welcome, Guest. Please login or register.
March 11, 2010, 11:56:09 PM

Login with username, password and session length
Home Help Search Login Register

Pages: [1]
Print
Author Topic: The HL Modding Thread  (Read 3616 times)
0 Members and 1 Guest are viewing this topic.
Sub
Beta Tester
Onin
*****

Chakra 12
Offline Offline

Age: 20
Location: New York
Posts: 207


For the Empire!


« on: April 02, 2009, 08:38:19 PM »

      This thread is for anyone who wants a place to start learning a particular skill in regards to Half-Life modding.  I'm going to start the ball rolling by posting some tutorials and sites that I know of.  I know that some of the sections need improvement, but i'm clueless on some aspects of modding and did my best.  We have a rather talented community so if anyone here has any tips, advice, or knows a good site, by all means post it and I'll edit it into this first post.

      Modeling
      Modeling is used to create new characters or objects in the game world.  Modeling takes a lot of practice to become good at, but with some patience and time you’ll get there.  

      One of the following programs is needed to model:

      Online Milkshape tutorials:

      Online 3D Studio Max Modeling tutorials:


      Skinning
      Once a model is complete, it needs to be skinned

      The following program can be used for skinning:

      Online Tutorials:


      Animating
      Program needed to animate:

      Online Tutorials:


      Mapping
      To create levels in Half-Life, you need to learn how to map.  

      The following program is needed for creating maps in Half-Life:

      Kong's Mapping Setup Tutorial

      Totalvamp's How to create terrain and cliffs tutorial

      Online Tutorials:

      Sprites
      Programs needed:

      In addition to the two above, you need a program for creating / editing images. One of the following would do:

      Online Tutorial:


      Sounds
      Creating your own sounds in Half-Life is relatively easy.

      You'll need a program to edit sounds.  One of the following will do:

      Simply rip the sound you want and replace it with the sound you want to replace.  All Half-Life sounds must be in the following format:  22KHz wma files that are MONO. No STEREO sound.  [Source on this is Grega, someone correct me if this doesn't apply to NNK]


      Coding
      If you're looking to code a HL mod, you're going to need to learn C++.  C++ is one of the most widely used programming language out there and was used to create Half-Life as well as Half-Life 2.  Learning C++ can seem daunting at first, but there are a lot of resources available and if you take it step by step, you'll get good enough with time.  If on the other hand you're looking to simply make some changes to NNK [whenever it's released], you're going to need to learn Pawn.  Pawn is a programming language used to create AMXX plugins.  It's a lot easier to learn when compared with C++, but I recommend learning C++ regardless.  

      C++ Section
      The only program needed to code is a compiler, but there are several you can choose from.  Here are some of the more popular choices:

      Which one should you choose?  Microsoft Visual Studio is arguably the best and most popular compiler.

      Online Sites for learning C++:

      Books:

      I own both of these books and there both great.  Don't be fooled by the title of the Sams book, however, you can't expect to learn C++ in 21 days.  If you don't want to spend any money, I suggest going to your local library and checking to see if any books are available there.

      Once you've learned C++, the following sites are good resources:

      If you're looking to program for Half-Life, you can have a look around the source code for Mechmod and ESF Alpha 2.0

      Pawn Section
      You need amxx and a compiler, both of which can be found on the amxx homepage:

      Online Tutorials for learning Pawn:
      [/list][/list]
      « Last Edit: September 05, 2009, 03:23:56 AM by DJ-Ready » Logged

      Sub
      Beta Tester
      Onin
      *****

      Chakra 12
      Offline Offline

      Age: 20
      Location: New York
      Posts: 207


      For the Empire!


      « Reply #1 on: May 09, 2009, 03:56:24 PM »

      So I added another mapping tutorial (twhl).  According to Grega, it's the only site you'll ever need.  I think the coding and mapping sections are pretty complete, but does anyone have some links for skinning, spriting or animating?
      Logged

      Tom
      Onin
      *

      Chakra 3
      Offline Offline

      Posts: 181



      « Reply #2 on: May 12, 2009, 05:00:48 PM »

      Coding

      C++ Section
      The only program needed to code is a compiler, but there are several you can choose from.  Here are some of the more popular choices:

      Which one should you choose?  Microsoft Visual Studio is arguably the best and most popular compiler, but Dev-++ is easier to use and not bad to get started in.


      Personal opinion: Dev-++ is not easier to use, but maybe that's because I've been using Visual Studio forever Tongue

      Fact: Dev-++ is no longer a good IDE, in fact it's horrible for newbies to use because it's clunky, hasn't been updated in YEARS and has a lot of bugs. Not to mention how often it crashes Tongue So I would NOT recommend using Dev-++.

      If Visual Studio is not to someone's liking (or they're not on Windows) I would suggest Code::Blocks, it uses the GCC, but can be configured to use Microsoft's compiler.
      « Last Edit: May 12, 2009, 07:33:31 PM by Tom » Logged
      xNEOx
      Onin
      *

      Chakra 0
      Offline Offline

      Age: 20
      Location: Uruguay
      Posts: 13


      Déjà vu


      WWW
      « Reply #3 on: May 12, 2009, 08:14:05 PM »

      Online Mapping Tutorials in Spanish
      http://www.hlspain.com/?ir=Maping1.php
      http://www.hlspain.com/?go=maping2
      http://www.hlspain.com/?go=mapping3


       Angry

      Logged

      mrpostiga
      Onin
      *

      Chakra 0
      Offline Offline

      Posts: 6


      « Reply #4 on: November 05, 2009, 01:17:20 PM »

      And maya. not used why???
      Logged
      Peezee
      Onin
      *

      Chakra 0
      Offline Offline

      Posts: 10


      « Reply #5 on: January 20, 2010, 11:53:51 AM »

      So for modelling, what does the NNK team use? Milkshape or 3D studio max?
      Logged
      Pages: [1]
      Print
      Jump to:  


      Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC Forum Staff   -   Member List   -   Forum skin based on DeviantSMF