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Author Topic: Friday Update #13  (Read 1800 times)
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DJ-Ready
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« on: August 02, 2008, 05:41:45 AM »

Welcome to Friday Update #13!
 
It's been long rewarding road for the NNK team working on this project as the chemistry working together is phenomenal.  Everything for this project is coming together very nicely not only visually but the gameplay mechanics as well.

We would like to introduce you to one of the major footholds for NNK and that is our Jutsu System.  We also want to provide another character render and wallpaper as well as an interview with one of our recent, yet very awesome, programmer, GlassShine!




The Jutsu System designed for NNK is one of the three major gameplay elements in the project.  The jutsu system will allow the player to perform seals that will perform a certain jutsu.  Each character will have generic jutsus as well as their own character-specific jutsus.

The jutsu system is performed by holding the "Jutsu Key", default being "shift".  While holding shift, the player is able to input a "Seal" (which the player is animated to perform) with any of the four directions pressed of "WASD".  Pressing the correct seal combinations will by signified and the player will then perform the respective technique.  Each jutsu planned will consist of only a few keys and not be lengthy as that can cause more of a headache than rewarding to play.

Some techniques will be automatic while other techniques will have temporary control.  For those that are automatic, the technique will execute right after the correct seals have been inputted.  For those jutsus that need temporary control, the attack icon in the hud will show the respective jutsu there.  When the attack has been completed or does not need control anymore, the attack icon will automatically switch back to the previous weapon selected.

Jutsus that are still in effect will be indicated through the use of the hud.

Performing jutsus are very simple, easy, and very rewarding to do.  Through hard training one can efficiently perform each technique and utilize these techniques stealthy and effectively against his or her opponent!




"All I've been doing is watching you two from behind... now, get a good look at my back!" - Haruno Sakura

Sakura does little to contribute to the battles that take place early in the Team 7 missions. Instead, Sakura watches the backs of her teammates to protect her and to defeat their opponents. Sakura realizes then that relying on others to fight her battles has been unwise and resolves her ninja abilities once again.  This badass girl is coming straight at you while the rest of her teammates watch her back!  Enjoy this render and wallpaper prepared for you especially by SV.



And now for our interview with one of our recent, yet very talented programmer, GlassShine!

Ok, so tell us about yourself?
My name is Ling Zhen, I am 19 years old and I am currently living in San Francisco, and I am working my way into the game/movie industry.  I've been in the modding scene for about as long as Enix.

How long have you been following Naruto and do you only read the manga, watch the anime or both?
I started watching naruto around the time where a lot of people were posting naruto models at the esf forums.  I remember someone modeled the half shukaku/gaara, and described a bit of the anime in that thread, and I though, "hmm... sounds interesting", and that's pretty much when I started watching Naruto.  After I caught up in the anime, I started reading the manga.

Are there any other animes you watch or mangas you read?
My current favorite manga is One Piece, and my favorite anime is Code Geass.  Current mangas I follow are Naruto, Bleach(sorta),One Piece, D Grayman, Fairy Tail, Hunter x Hunter, History's Strongest Disciple Kenichi.

So how did you get into modding anyways?
Hmm... a long time ago I was heavily addicted to starcraft, and I realized, I was wasting my life by playing this game, so in order to stop playing sc, I ended up cutting my cd in half, and uninstalled the game from my hd.  After about a week of starcraft withdrawal, I was like, "now what?", and as I layed in bed experiencing the symptoms of withdrawal, such as reality dragon kicking me in my face, or omg I have homework syndrome, and I started thinking about what I'm going to do with the rest of my life.  Somewhere along my thought process, I thought games, movies, entertainment, and so I googled and did my research.  It went from installing new weapon models for cs, to reskinning models, to making my own billion poly models, to flash actionscript, then back to billion poly models.  Then I got into DBZ, and I really wanted to find a good DBZ game and came across ESF.  From there I registered on the ESF forum, and immediately got absorbed into the modeling/skinning section.  It was a very awesome time to get into modeling because the section was very active, and it's where I met a lot of the team member such as Enix/SV back when we were all noobs, and nuttzy was there to pwn us into shape.

And how did you end up at NNK and what exactly do you do on the team?
Well Kong has asked me to join as a coder for a pretty long time, but I wasn't very confident in my coding abilities back then.  However, I revisted our discussion around June of this year, and agreed to attempt at coding their melee system if they helped with 2 maps for a new version of naruto roleplay.  After about 3 days of coding the melee, I felt that I would probably have a lot more fun working on NNK then anything else, and I was right.  As of right now, I am mostly a gameplay programmer, and I take care of the stuff that needs to get done asap for maximum motivational team boost, and Ryokeen takes care of the hard stuff.  Though, I'm starting to run out of things to do *hint hint*  Or am I?

Are there any other projects you worked on in the past or that you are currently working on you would like to mention?
Ninetails Power,Bleach: Soul Candy, Naruto Roleplay, Basilisk RO.  The rest I don't really want to mention. Though I do have plenty of future projects planned, that I will be forced to work on for school. 

Any last words you want to add to this before we bring this to an end?
This is the best team I've ever worked with in my entire life.  There's so much chemistry amongst the team members, it's almost like getting payed a million dollars a day to work on the team.



That's it for this week's updates.  NNK team is out.

- The NNK team
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Kashi
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« Reply #1 on: August 02, 2008, 07:14:51 AM »

Hmm... that jutsu system reminds me of something... as if I've heard it somewhere before :V. Well, that's not a bad thing entirely. But what about jutsu charging? Or do you plan to have every jutsu always having the same strength (for one/for all character)? I mean the latter is easier to balance, but it would take away on the strategic aspects of gameplay.
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Ryokeen
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« Reply #2 on: August 02, 2008, 07:59:47 AM »

Well most of the jutsus that appear in the manga aren't chargeable ones. Also think of a chargeable jutsu as an controlable jutsu.
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« Reply #3 on: August 02, 2008, 08:02:39 AM »

thats an nice feture

i gona replace sakura when the mod is released MUAHAHAHA
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Samarubi
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« Reply #4 on: August 02, 2008, 08:39:15 AM »

Nice update :O i wanna use jutsu's now  Grin. you should make 12 buttons for teh 12 seals for hardcore naruto gamers though. lol jk
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« Reply #5 on: August 02, 2008, 09:21:07 AM »

yay for nice jutsu system!
will you have script protection though?!
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DJ-Ready
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« Reply #6 on: August 02, 2008, 09:36:24 AM »

good point actually .. I guess we'll have to look into that Smiley
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imkongkong
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« Reply #7 on: August 02, 2008, 09:58:48 AM »

script protection, checked
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« Reply #8 on: August 02, 2008, 10:07:51 AM »

Haha, one cool idea would be to all the 12 in the numpad part of the keyboard! You let go of you mouse and execute all of the 12 with ultra fast Excel experience skills Tongue haha! But I like it a lot, but have to say that the Sakura Model looks so damn nice in that render! Good work:)
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« Reply #9 on: August 02, 2008, 10:08:11 AM »

script protection, checked

YAY, that's awesome news.
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imkongkong
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« Reply #10 on: August 02, 2008, 10:09:55 AM »

Haha, one cool idea would be to all the 12 in the numpad part of the keyboard! You let go of you mouse and execute all of the 12 with ultra fast Excel experience skills Tongue haha! But I like it a lot, but have to say that the Sakura Model looks so damn nice in that render! Good work:)

the numpad is so out of the way to do seals thats more of a hassel than it being fun.  your fingers are always constantly on WASD it only makes sense
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« Reply #11 on: August 02, 2008, 10:13:22 AM »

* Prozac is glad that the team seems to be making this mod out of the players point of view!
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« Reply #12 on: August 02, 2008, 10:54:04 AM »

the numpad is so out of the way to do seals thats more of a hassel than it being fun.  your fingers are always constantly on WASD it only makes sense

Haha, I was trying to be a bit ironic...I guess i didnt make it that clear:P haha I love the idea you dudes already have:)
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« Reply #13 on: August 02, 2008, 01:11:19 PM »

The real question is: Can you make seals and run? (at the same time -.-)
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« Reply #14 on: August 02, 2008, 01:47:46 PM »

I'd hope so, that'd be cool but I don't know how you'd do that one. Anyway, will there be only four seals when you use a jutsu, or the seals for that specific jutsu?
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