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Friday Update #16
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SV
Hokage
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Location: Israel
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aka SV
Re: Friday Update #16
«
Reply #15 on:
August 23, 2008, 11:30:30 AM »
Quote from: venomrocha on August 23, 2008, 11:09:50 AM
Good day!
Excuse, but my English not yet is fluente, then
But good, we go to the subject.
Engine Half-Life available very to use to advantage in games of all the styles, and seems that vocês they are using to the maximum to create this incredible game. However, the only thing that I found ugly, was the skill that your had put to player to run them, therefore they does not run thus that nor grandmother, they run, coming back the arms stop backwards, obtaining more impulse, and this is a thing that vocês cannot leave broken, so that the NARUTO fans do not complain later.
Debtor for reading
.
By: VeNoM
Welcome.
Can anyone translate? =o
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Onin
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Re: Friday Update #16
«
Reply #16 on:
August 23, 2008, 11:34:53 AM »
It's easy to know what he's saying. I guess he thinks the current running animation is weak because they don't run with their arms behind them, when reaching high speed.
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Baaja
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Re: Friday Update #16
«
Reply #17 on:
August 23, 2008, 12:07:50 PM »
Yeah, I wonder why none of the devs haven't said anything, because I can imagine that the Shinobi ingame should at least sometimes run with their arms flinging back:)
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Onin
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Re: Friday Update #16
«
Reply #18 on:
August 23, 2008, 12:15:07 PM »
Quote from: Baaja on August 23, 2008, 12:07:50 PM
Yeah, I wonder why none of the devs haven't said anything, because I can imagine that the Shinobi ingame should at least sometimes run with their arms flinging back:)
For sure. If they have some "
Turbo
" running system, then that animation would look great with some wind gfx behind them.
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Kama
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Re: Friday Update #16
«
Reply #19 on:
August 23, 2008, 12:59:22 PM »
Quote from: Baaja on August 23, 2008, 12:07:50 PM
Yeah, I wonder why none of the devs haven't said anything, because I can imagine that the Shinobi ingame should at least sometimes run with their arms flinging back:)
We already answered this concern a couple of updates back. There is a dashing run, and the default run. Check some old updates, the dash is in a couple videos.
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Baaja
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Re: Friday Update #16
«
Reply #20 on:
August 23, 2008, 02:01:31 PM »
Okey, but still Sakuras run is really strange...not that it is slow, but it's the running that is ugly:P
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Kama
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Re: Friday Update #16
«
Reply #21 on:
August 23, 2008, 02:28:07 PM »
It's a girly run, she's a girly character, I personally love the run.
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TryForce
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Re: Friday Update #16
«
Reply #22 on:
August 23, 2008, 03:15:42 PM »
aww just wait for the release guys. <3
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Kashi
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Re: Friday Update #16
«
Reply #23 on:
August 23, 2008, 03:29:37 PM »
Quote from: Kama on August 23, 2008, 02:28:07 PM
It's a girly run, she's a girly character, I personally love the run.
It's still a fighting game. As much as I appreciate the attempt to hide some fanservice there, they would have kicked her out of the academy if she were running like that in the real world or the Naruto one.
Just noting, of course.
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DigitalGlass
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Re: Friday Update #16
«
Reply #24 on:
August 23, 2008, 05:27:48 PM »
I agree with that. It's disgraceful for a ninja to be running like that. The girl can do perfect kicks/punches/flips, yet she can't run properly? I don't think that would be cohesive.
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SV
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Re: Friday Update #16
«
Reply #25 on:
August 23, 2008, 05:30:04 PM »
Quote from: Kashi on August 23, 2008, 03:29:37 PM
Quote from: Kama on August 23, 2008, 02:28:07 PM
It's a girly run, she's a girly character, I personally love the run.
It's still a fighting game. As much as I appreciate the attempt to hide some fanservice there, they would have kicked her out of the academy if she were running like that in the real world or the Naruto one.
lolz.
DT made it. He knows what he's doing and on top of all, you never doubt DT. =O
He said he might fix it up a bit from what I remember (it was a long while ago), but I like it myself. It has much life in it.
If DT feels like he should fix it up, I'm sure he will. ;]
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wheres_
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Re: Friday Update #16
«
Reply #26 on:
August 24, 2008, 02:48:59 AM »
Sorry guys but the run does look a bit retarded.
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Baaja
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Re: Friday Update #16
«
Reply #27 on:
August 24, 2008, 02:53:23 AM »
Well okey then, I guess it's settled on the Sakura run... No more bashing of the animations! The team know about our thoughts and if they decide too change it, it's up to them
THEIR POWERLEVEL IS OVER 9000!?!?!?!oneone11!?
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Prozac
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Fryslân Boppe
Re: Friday Update #16
«
Reply #28 on:
August 24, 2008, 05:11:13 AM »
Heh, I guess I'm one of the only people who thinks it's fitting, also the dash running doesn't look anything like it.
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Samarubi
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Re: Friday Update #16
«
Reply #29 on:
August 24, 2008, 12:37:55 PM »
Quote from: venomrocha on August 23, 2008, 11:09:50 AM
Good day!
Excuse, but my English not yet is fluente, then…
But good, we go to the subject.
Engine Half-Life available very to use to advantage in games of all the styles, and seems that vocês they are using to the maximum to create this incredible game. However, the only thing that I found ugly, was the skill that your had put to player to run them, therefore they does not run thus that nor grandmother, they run, coming back the arms stop backwards, obtaining more impulse, and this is a thing that vocês cannot leave broken, so that the NARUTO fans do not complain later.
Debtor for reading
.
By: VeNoM
«
Last Edit: August 24, 2008, 12:41:32 PM by Samarubi
»
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