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Friday Update #58
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Kama
Hokage
Chunin
Chakra 30
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Posts: 1380
Friday Update #58
«
on:
June 19, 2009, 01:51:17 PM »
Welcome to Friday update #58!
We're all about options here at NNK, so this week we're giving you a better look at
Smoke Bombs
!
NNK has been a fast game since day one, and we wanted to make sure you had every tool you'd need to play as defensively or offensively as you wanted to. Smoke bombs are one of the most exciting tools you have at your disposal. Sometimes when the battle gets too intense a smoke bomb is the only escape option available to buy you those extra few seconds to regroup.
Regardless what your play style is Smoke Bombs suit your needs. They can be used as cover to charge up a devastating attack, a way to blind your opponent from seeing where you ran to, or even thrown down to hide in while making bunshins of yourself to confuse your enemies!
Whatever your play style you'll find yourself using Smoke Bombs nearly every fight.
Ciao!
- The NNK Team
«
Last Edit: June 27, 2009, 12:55:12 AM by Kama
»
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Rynio
Onin
Chakra 0
Offline
Age: 18
Location: Biała Podlaska
Posts: 14
b0t ?
Re: Friday Update #58
«
Reply #1 on:
June 19, 2009, 01:58:43 PM »
Yeah! Smoke Bombs looks good, and it's really useful, now I can't w8 for mod when come on!
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KynetiK
Beta Tester
Onin
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Posts: 14
Re: Friday Update #58
«
Reply #2 on:
June 19, 2009, 02:06:54 PM »
Now thats awesome!
Excellent work dudes, this is a fantastic tool
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Sniper
Beta Tester
Chunin
Chakra 26
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Age: 19
Posts: 1398
Re: Friday Update #58
«
Reply #3 on:
June 19, 2009, 02:07:59 PM »
very nice
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Kurosai
Onin
Chakra 0
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Posts: 239
Shikamaru Rulez ^^
Re: Friday Update #58
«
Reply #4 on:
June 19, 2009, 02:11:26 PM »
now i can do kagemane no jutsu in a safe position.... but... i catch a enemy no ?XD
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Suduki
Onin
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Age: 17
Location: Denmark
Posts: 26
Do a barrel roll!
Re: Friday Update #58
«
Reply #5 on:
June 19, 2009, 02:27:22 PM »
At last I can read my books in the smoke!
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stormspeed
Onin
Chakra 0
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Posts: 64
Re: Friday Update #58
«
Reply #6 on:
June 19, 2009, 02:32:10 PM »
hm, it looks sweet but i dont like how it looks so rough against the ground.. it's like smoke ()()() and then suddenly || against the ground, i think it should be more diffused near the ground, so it will be blurry or something, if its possible:P
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Snowm@n
Onin
Chakra 2
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Age: 24
Location: PT Porto
Posts: 63
Re: Friday Update #58
«
Reply #7 on:
June 19, 2009, 02:34:45 PM »
awesome feature man
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This is my tribute to ESF & NNK
Nighty
Onin
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Posts: 43
Re: Friday Update #58
«
Reply #8 on:
June 19, 2009, 02:58:27 PM »
Quote from: stormspeed on June 19, 2009, 02:32:10 PM
hm, it looks sweet but i dont like how it looks so rough against the ground.. it's like smoke ()()() and then suddenly || against the ground, i think it should be more diffused near the ground, so it will be blurry or something, if its possible:P
I believe that is not possible in a half life engine. I think that even in dx9 games the smoke was like that. DX10 solved that 'problem'
E: Awesome update btw
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Ishunden
Onin
Chakra 5
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Age: 18
Location: Denmark
Posts: 348
Re: Friday Update #58
«
Reply #9 on:
June 19, 2009, 03:09:16 PM »
Nice, this is realy going to be useful in a combat situation:
5 vs 5 and then suddenly, someone throws in a lot of smoke bombs
*poof* ARRGH, LAZER, BLAAARGH *poof* only one man left
«
Last Edit: June 19, 2009, 03:20:15 PM by Ishunden
»
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“the weak must be destroyed, preferably by fire.”
DJ-Ready
Hokage
Village Elder
Chakra 35
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Age: 27
Location: Germany
Posts: 3217
Re: Friday Update #58
«
Reply #10 on:
June 19, 2009, 03:12:16 PM »
I wouldn't be so sure about that. Softparticles could be done in HL
(random google images)
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stormspeed
Onin
Chakra 0
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Posts: 64
Re: Friday Update #58
«
Reply #11 on:
June 19, 2009, 03:13:53 PM »
Quote from: Nighty on June 19, 2009, 02:58:27 PM
Quote from: stormspeed on June 19, 2009, 02:32:10 PM
hm, it looks sweet but i dont like how it looks so rough against the ground.. it's like smoke ()()() and then suddenly || against the ground, i think it should be more diffused near the ground, so it will be blurry or something, if its possible:P
I believe that is not possible in a half life engine. I think that even in dx9 games the smoke was like that. DX10 solved that 'problem'
E: Awesome update btw
well yeah i guess so, it still lookes great, and u wont even think about for a second while playing i guess... although it would be sweet if it wasnt like that now that all we can do is admire the game, not actually playing it..
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Ishunden
Onin
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Location: Denmark
Posts: 348
Re: Friday Update #58
«
Reply #12 on:
June 19, 2009, 03:25:58 PM »
IMHO the anime-smoke looks a lot better
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“the weak must be destroyed, preferably by fire.”
stormspeed
Onin
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Posts: 64
Re: Friday Update #58
«
Reply #13 on:
June 19, 2009, 03:35:09 PM »
stick with the anime-smoke for sure^^
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shumy
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Age: 20
Location: Romania
Posts: 18
Re: Friday Update #58
«
Reply #14 on:
June 19, 2009, 06:05:26 PM »
Quote from: Ishunden on June 19, 2009, 03:09:16 PM
Nice, this is realy going to be useful in a combat situation:
5 vs 5 and then suddenly, someone throws in a lot of smoke bombs
*poof* ARRGH, LAZER, BLAAARGH *poof* only one man left
) haha they playin naruto man not star wars
)
on topic
nice update
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