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Offline Kama

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Status Update
« on: January 11, 2011, 07:46:42 PM »
NNK Status Update

Happy new year NNK! It's been just over a year since you guys have heard from us officially, so we'd like to apologize and let you know what's happening.




Explained below are our high moments, and our low moments, that led to us being quiet so long. And hopefully it'll answer some of your questions.

NNK is released  

We had a great release, and for everyone who was there for it thank you again. We had a blast at our release party, we hope you enjoyed listening to us and if you missed it you can always catch up on the key points by viewing this topic graciously made for us by JoeJustJoe. As of today we have over 140,000 downloads on our ModDB mirror alone! That's quite an accomplishment for a first release of a mod. And right after release we were incredibly excited to get further into development of R2. But we ran into a few roadblocks.

The development of NNK was a long and amazing adventure for our team. We had seen many talented individuals join our project and take leave to pursue other goals, and we had amazing talent join us all the way till the very end. With the release finally in sight we were all incredibly excited. We wrapped up features and disclosed an official release date to our public. What you may not know is we scrambled to reach our release date. Even the very day of release our team was tirelessly plodding on to get those last few necessary features included, which caused us to set our release back a few hours but we had such a great crowd in IRC it seemed to fly by.

After releasing NNK to those who qualified for early-access we heard the odd report of a few bugs which we were well aware of and not too concerned at all. Due to extensive testing we had most of our major issues under control or were able to release mini-downloads for patching to afflicted players. But the major problem we had not foreseen was our client.dll issue. In all of our testing we did not have anyone with that issue. We weren't sure what was causing it, and it seemed to become more wide spread by the day. We were exhausted from R1 but our programmers looked into the issue. Finding the source of the bug proved to be difficult.

R2 Development  

It became so hard to isolate, that the Art team had already begun developing R2 while our programmers did their best. We split some work to add R2 features while sorting out the client.dll issue. It got to the point that by the time we had discovered what the issue causing the client.dll was, we had a multitude of new features. We discussed our options and as a team decided to press forward and finish a release that would include features as well as a bug fix. We thought that it had been so long at that point (over a month) anything less than a release with a few features would be blasted by our community that expected much from our team.

At that point we figured it would be only a month or two until we were able to release. We had planned the client.dll fix, plus a new map, with an expanded weapons system. As time went by we hit hard times and our goals were seeming further away from becoming attainable. We did our best to deal with fans on the forums and listen to their critiques and new bugs they found. We gave suggestions on how to fix their issues themselves and even released a few downloadable files to help with graphical glitches.

We were spending half of our time working on the mod, and the other half helping fans get the most out of our project we had spent so long developing. It was almost painful to see so many fans not able to play our game, or have issues with it. We scoured the forums answering what topics we could, we joined games and talked to the fans 1 on 1 (and had a little fun shooting our ANBU fireballs at you as well.) But things took an unexpected turn for the worse.

NNK in tangles  

The months leading up to release were incredibly tough on the entire team, we had set our date (even though the date wasn't public yet) and we meant to meet it. We spent almost all of our free time pumping out art and features and we made it. After release, we expected to relax and enjoy our creation. We weren't prepared for such a big reception of fans, old and new, demanding fixes and additional content.

Some of our team voiced their exhaustion, and we allowed those that needed it time to themselves. A few chose not to return deciding that the first release was enough for them. The strain on the team became heavier with more and more work for a smaller team. We filled spaces best we could and divided the work. As time pressed forward our art team was unable to keep up with our programmers. So we had feature after feature implemented with unfinished art until NNK no longer resembled the beautiful stream lined creation we had once known.




NNK beyond recognition  

We had many features not seen in R1. They included an entirely rebuilt weapons system with 17 options, 13 playable characters, Tournament mode, an enhanced Melee system, an in-game MP3 Player, and many other additions. This sounds incredible, and for a time it was. However none of the features were ever completed. As one feature came near completion, another was started until art for the prior feature could catch up. This continued, over and over until we had too many features requiring too much art and not enough resources to handle the demand.

Bugs riddled our build, and features were left half-finished causing further problems with game play. We had let our grasp of a controlled development slip away from us in the excitement given to us from your amazing feedback for our release. We had many discussions on what to do, what direction to take the project. We even decided at this point to make this thread asking dedicated fans who stuck with us to let us know who they are so we could reward them later if we were able to reach our release goal, (and we still hope to reward you guys!) But it seemed many of us had conflicting opinions on which features were necessary, and how far we should actually go.

NNK is called upon  

It's no secret that NNK is as successful as it is thanks in large part to a joint effort with members from the ESF Team. They provided us with talented individuals, and we in turn helped where possible. After our release a few NNK members took a hiatus to focus on ESF. And over time as ESF has become closer to it's release most of our remaining team (that wasn't from ESF to begin with) have joined forces to finish their colossal undertaking. Leaving a small handful plodding on.

Current times  

Recently we experienced an unexpected down-time of our forums. Instead of risk another possible scenario where our site suddenly went off the grid without coming back and leaving the fans in the dark we decided to make this post.

We finally decided that it had been far too long since our first release, and fans were starting rumors the project had died. We had multiple plans to show new features, or characters. But instead thought a surprise release would make our fans the most excited. To turn their browsers on one Friday and see a fateful update with a new NNK version to play. Sadly, our dream has not been realized.

So hopefully this will answer some questions. We are not dead and are still making progress. Soon we'll try to get back into swing with frequent updates. But until then, maybe with your help we can build some buzz around the project and get it kicking again!

"Why not just release what you have now?"

I know this will be asked so i'll address it officially. The current version of NNK is nothing like you'd expect NNK to be. It is playable, but not to an enjoyable degree. There are too many unfinished and bugged features. So please, do not ask for it.




As a thank you for sticking around, I present to you the NNK Sound Track compliments of Tim N.



If you have any questions feel free to post them in this thread and we'll do our best to answer them.

As always, we are also looking for Talented new artists to join our team, if you would like to be a part of NNK and feel like you have what it takes feel free to send us an application at ApplyNNK@gmail.com with the following information;

Nickname:
Location:
Samples of Previous Work:
Something about yourself:

Thanks for your dedication.

- The NNK Team
« Last Edit: January 11, 2011, 08:34:15 PM by Kama »

Offline Damaera

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Re: Status Update
« Reply #1 on: January 11, 2011, 07:57:29 PM »
Nice post, glad to know that you guys are still kickin' despite the down times! Love the pictures, btw! :)

Offline LeafB

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Re: Status Update
« Reply #2 on: January 11, 2011, 08:03:10 PM »
Through all the time that you guys had not updated this site, I still came here everyday hoping for an update. In contradiction with what you have said, I would say that tons of progress has been made, whether or not it is complete. I am just happy knowing that you guys are working on it. :)

I understand how a project of this magnitude would come with issues, but that's normal. At least you are still here! :)

Unfortunately, I was one of the players that was unable to get the game to work due to the client.dll issue, but I decided to wait for the fix in the next update. Knowing that I will be able to play it some day soon is all I need to be satisfied.

In any event, I'm glad to see you guys with an update, and look forward to the game! Good luck on progress!

Offline chrisall76

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Re: Status Update
« Reply #3 on: January 11, 2011, 08:15:05 PM »
kama....is team guy going to be in game?if they are...im going to play this for all my life lol.
so can you give a hint about the map?anything at all?

Offline Deathshot

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Re: Status Update
« Reply #4 on: January 11, 2011, 09:31:15 PM »
Nice update. Finally get to see Lee with more animations. :P

Offline Dokumas

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Re: Status Update
« Reply #5 on: January 11, 2011, 09:57:39 PM »
Nice Good to See you guys back In action :)

Offline Bardock

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Re: Status Update
« Reply #6 on: January 12, 2011, 02:26:07 AM »
Nice this explains alot!

Thanks for the update Kama

Offline Chaos

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Re: Status Update
« Reply #7 on: January 12, 2011, 02:55:54 AM »
Wow you guys have been through a lot dont give up we will always be here to support you guys!!

Offline 4egevara

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Re: Status Update
« Reply #8 on: January 12, 2011, 03:04:17 AM »
Thanks for the update, team  ;). You made my day(or my week) with that post!
« Last Edit: January 12, 2011, 03:07:09 AM by 4egevara »

Offline Nikkie

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Re: Status Update
« Reply #9 on: January 12, 2011, 03:12:48 AM »
Amazing update.
Amazing pictures.

Thanks for all this info (:

Offline Baaja

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Re: Status Update
« Reply #10 on: January 12, 2011, 03:18:54 AM »
Wonderful! I'm so glad right now for all of us in the community! It's been hard times, and you have been working so hard and had great patience. Great to see an update!

@Tzen, and amazing music. ROCK ON!
Quote from: HInch;39946522
Quote from: ISeeVoices;39946487
Itachi will transplant the crow's eye into Naruto thus making him have rinnegan.
Oww god hope this won't happen :notrust

More like transplant Naruto into the Crow's eye.

Or something.

Offline Nikkie

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Re: Status Update
« Reply #11 on: January 12, 2011, 03:48:47 AM »
Wonderful! I'm so glad right now for all of us in the community! It's been hard times, and you have been working so hard and had great patience. Great to see an update!

@Tzen, and amazing music. ROCK ON!

OH yas baaja!
You have no idea how high my speakers are playing! (:

Offline Tenzo

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Re: Status Update
« Reply #12 on: January 12, 2011, 03:59:41 AM »
Man... am i glad to see some news or what. :)
It's good to see that you guys are still working on this. Keep it up. The community supports you.  ;)
Oh and nice pics. I love the new models and the bridge map. I'm downloading the ost as i post this.
Can't wait to listen to it .:-[
« Last Edit: January 12, 2011, 04:00:55 AM by Tenzo »

Offline Baaja

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Re: Status Update
« Reply #13 on: January 12, 2011, 04:17:26 AM »
@Tzen, I say we are shared #1 spot of Tim's NNK fans? I'd be honored to share that spot with you <3

Just wanted to say, that I've been looking at the pictures again,
I've seen Rock Lee many times and I know how true he was to the manga and fitting style & quality of the other released characters. But I have to say that, Neji & Tenten are rocking! I love Neji's Kaiten and his Hakke Rokujouon Shou, looking awesome! Wondering if Tenten's Soshouryuu, Twin Rising Dragons, is WIP still? Can imagine that it is hard to do dragons out of smoke.

I'm excited about more weapons, and additional gameplay! Will bring a lot more depth and tactics which was originally the goal instead of it being a spam fest. And how different characters will counter eachother. I can imagine that Neji will be effective against Sasuke but not so much against Rock Lee. Is that a face animation done when Naruto is in the Poison gas cloud? Nice!

Lastly, epic map! The Great Naruto Bridge will be a big addition, I can see a lot of players already on it if you managed to fix the memory leakage and such. And was that fog in the map? Or some secret character making the fog? ;)
Quote from: HInch;39946522
Quote from: ISeeVoices;39946487
Itachi will transplant the crow's eye into Naruto thus making him have rinnegan.
Oww god hope this won't happen :notrust

More like transplant Naruto into the Crow's eye.

Or something.

Offline Nikkie

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Re: Status Update
« Reply #14 on: January 12, 2011, 04:22:53 AM »
And so will the honor be on my side Baaja! :]

I saw only the small pictures, haha. Just clicked into them now... You can't imagine the facial expression I just made!

Neji being one of my favourite characters in the show, i can't wait to try him out ingame.
This is just all guessing, but i figure he may as well not be all that powerful against sasuke. Maybe his kaiten won't block explosions, just a fact though. He may still be able to get hit, if a sasuke just fires beside the rotation.

Tenten looked just awesome, especially with the 2 dragons rising from the smoke. Can't wait to see it in actual motion.

The new weapon system looks like it could raise the ninja level severely (:

This surely will be awesome, and i'm definitely looking forward to the tournament mode.

Btw, spectator mode, will that be fixed?

 

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