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Author Topic: Release Party Key Points. (Q&A included).  (Read 7116 times)
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JoeJustJoe
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« on: January 10, 2010, 08:01:50 AM »

Information added as it arises.  This is just a rough idea of what happened, It might not be very pretty visually.


We get rick rolled at some point :U


Introductions:

Tryforce: Modeler/Texturer for NNK.  I've been here for a long time and I love to work with this group here.  Yea I'm gonna see some people later on when we release and play with you sometime.

Tom: Programmer for NNK, visual affects for jutsu, and gameplay.  Working with the artists, mainly SV on implementing those.  Been on NNK little over a year now, December 2008, and I guess that's about it.

SV: Basically does everything except coding, but he wants to learn programming, might do that in the future.  He's been here since the very beginning and has learned alot of stuff since joining the program.  Originally joined as a modeler/texture artist. He doesn't sleep, works like 24/7.  You should say thanks to him, NNK's been through alot of problem, he's kept NNK alive.

Sniper: My name is sniper I used to be named Blue80 on the forums, I'm a tester.  I still have no idea why I was chosen as a tester, but I love it.  First impressions of the game, very buggy, somewhat unplayable. But you know, soon it became more playable and it was just fantastic to play.  SV Showed me some cool combo's, it was awesome.

Kama: I'm Kama, so I do alot of the texture work and the friday updates.  When they're late and you're looking for someone to blame, it's usually me.  I've been around a long time, and everyone's a lot of fun to work with.

Grega:  Well again my name is Grega, i'm the lead tester for Earth's special forces, that's probably the reason I was recruited.  The people who work on both teams.  First impressions: Kinda buggy, still some unbalances and stuff like that, but it all started to work out.  We also got put into separate teams to make testing more efficient.  4 people per team with 1 leader. I think it turned out pretty well though.  

Eclipse: I've been around since pretty early on in the project.  Seen the work everyone has put into the project.  Only one on the team that has a child, 3 months old.  I have a dayjob at Gameloft (sp?). I don't get much time into the project but I try when I can, and I'm happy I was able to be a part of this.

TimN: I'm the soundtrack artist for NNK.  I've been doing it for quite a while, I'm not sure how long I've been on this mod.  2 years maybe? 3? My style has been changing alot during the years.  I think I managed to do a pretty good job with it.  Doing music for 10+ years, something like that.

DJ-Ready: My name is Michael I'm 26 from Germany, head mapper on ESF and NNK.  Been with the project since the very beginning.  And I do pretty much everything and I like ordering everyone around especially Tim.

Kong: Hi my name is Kong.  I'm the founder of NNK. I'm really hungry so I'm eating

Skizer: I'm skizer I come from austria, i'm 20 years old. Last night I got drunk.  I do web stuff.  I run Gamers-desire with DJ-Ready.

Prozac: Prozac, 24, from the netherlands, it's snowing outside. I'm a beta tester.

Karrde: Hey i'm actually an ESF beta tester, but hey.

Phobius: I'm the big man phobius, been hosting the NNK server for pretty much the beginning.  So I've been helping them test out the game as well trying to get it as bug free as possible.

Darktooth: I'm an animator for NNK, or atleast an assistant animator. Everything looks good ingame.  Did alot of work, did alot of last minute things, and I hope you enjoy it.  

Lord Killmore: What can I say, I kinda created the first few animations for NNK. Quite a few animations, quite some time here.  I remember Kong wrote to me some times and just blatantly asked me if I was interested in joining another naruto mod.  I had been in alot of them and they all died, and I wasn't up to it at first, I was like "oh well, another one that's not going to make it".  Well I was proven quite wrong and I was amazed at was already done and the quality of work.


Key points before Q&A:

  • System Requirements: Same as half-life 1 with effects off. With all effects on you'll need a GeForce 6600 GT (Shader Model 3.0 or higher) and a 2.0 GHZ processor.
  • Dev Team Picture: Pictures of Dev Team members were thrown around.
  • Favorite Anime/Manga of Team members: Dna2, Berserk, One Piece, Darker than Black, Trigun were mentioned as some favorite animes of the team.

  • Beta Testers First Impression: Thought it was great when first played

  • Team Remembers: Bug with Sakura's kick that killed the entire server with 1 attack ; "Sexy permanent pose after the attack" (stuck one hand in air) ; zomg Tim Crashes your server ; It wasn't a serious project at first, kept growing into a massive project that they just wanted to complete.

  • Original Release Day: Wanted to release last year on the 25th of Christmas, but Sniper & Other testers found alot more bugs.  "Screwed the release say thanks to them".
  • Comments on artstyle: The graphics will be similar to PS3's Naruto Ultimate Ninja: Storm.


    Bonus: They're working for US (Maybe only a little for themselves)
    Bonus: R2 will "definitely up the quality" and "Will be like BOOM".
    Bonus: Important to listen to community as they play more often and will know what they want in a mod, We can't guarantee that every suggestion will be added, we might use a few choice suggestions, and even if you make a thread, we will read it, even if we don't reply.
    Bonus: The team still wants to work on NNK, not jump off to a new mod.
    Bonus:
    Hardest Jutsu to implement: Kakashi's Summoning.
    Runner Up: Katon's
    Bonus : BUS: Big Unannounced System
    Bonus: We will keep working on NNK.
    Bonus: Secret Characters: DBZ Characters, Ryu, Kanye West (Yo Ima let you finish no jutsu), Chuck Norris, and Obama (Yes we can No jutsu)  
    Bonus Screenshots!
    http://f.imagehost.org/0294/kakashi.jpg
    http://i.imagehost.org/0699/Naruto.jpg
    http://i.imagehost.org/0509/sakura.jpg
    http://f.imagehost.org/0413/sasuke.jpg
    http://images.gamers-desire.de/images/klz1263136521w.jpg
    http://images.gamers-desire.de/images/rgh1259006060l.png
    http://img706.imageshack.us/img706/1720/nnkmonumentnight0001.png
    http://images.gamers-desire.de/images/opt1263069565e.jpg
    http://img21.imageshack.us/img21/7441/luckyk.png
    http://images.gamers-desire.de/images/arx1259006065j.png
    http://images.gamers-desire.de/images/bfi1250355989n.png
    http://images.gamers-desire.de/images/jdv1243769695f.jpg
    http://images.gamers-desire.de/images/bfi1237916786p.jpg
    http://images.gamers-desire.de/images/klz1237916689i.jpg

    NNK RC2: If we were to bring out a patch, probably bring out some features like you guys have never seen.  Alot of suggestions that you guys posted are already put in game but not finished yet.  Add things that we didn't before, pretty much many question were about ranking, to jutsus, to melee (improvements), and characters.






    Question and Answer Section:


    • Q: "Will you adjust gameplay elements if the public doesn't like it?"
      A: Yes we will adjust it based on the community, we're not just doing the mod for ourselves, we're doing it for you

      Q: What is planned for content within the next year?
      A: We didn't think that far ahead.

      Q: Can we use tree's and other content for custom maps?
      A: Yes

      Q:What program language was used to code NNK?
      A: C and C++.

      Q:Will you make tutorials for the game?
      A: "Maayyybee"

      Q: Will there be a possibility to customize your own shinobi
      A: "We don't think so, you can customize stats (spd/power) and custom models. "

      Q: Is there a system of choosing skins/models, or is it a model replacement like in ESF?
      A: "The first release is basically a prototype, so only basics"

      Bonus: Project Red Moon Opinion: Looks interesting

      Q: Will you be able to come up with useful genjutsu's?
      A: "I think it's possible for us as a team, we're very resourceful, we'll manage".

      Q: Will there be any more game modes like missions and that stuff?
      A: "It's mainly just a multiplayer deathmatch kind of game, there will be other game modes"

      Bonus: "We still have like a little surprise for y"-(he gets cut off) "SHHHH"

      Q: How many servers will be on when released
      A: "We don't know yet, problem with the dedicated server code right now, will be patched ASAP".

      Q: Will we have any guild/clan support?
      A:  Something special for guilds/clans prepared. They cannot go into detail at the moment

      Q: How do you plan on avoiding people using macros for jutsu's?
      A: "I don't think unfortunately we will be able to stop them.  Honestly I've seen someone using it, and I was faster than him."

      Q: Can we host our own servers?
      A: Yes, but no dedicated servers at the moment for linux.  Will be hotfixed.

      Q: Best amount of players?
      A: 6-8 players per server. If too many it gets crowded

      Q: Will there be blood effects or battle damage?
      A: We are planning on that.  It usually takes alot of space, this won't be in the first release, probably something similiar in future releases. There will be blood, not overly done.  There are still facial expressions and little details such as that.  We will add more as we go.

      Q:  Is there a dev only character?
      A:No, that would be unfair. (Laughter is heard).

      Q: Why don't the characters use the same kind of shaders as other objects?
      A: We went for different artistic ways for the characters and for the environments.  The environment's look more like traditional paintings, while the characters look cell shaded with 3 or 2 levels or shaded. While the environments look painted very roughly.  It's a good contrast.

      BONUS: We REALLY encourage custom content.

      Q: How did you make the sexy skybox?
      A: Old school painting, that's it.

      Q: What program did you use to make your music?
      A: FL Studio (Fruity Loops)

      Q: Will there be interactive maps in the future?
      A: The Gold Source engine has quite interactive stuff.  I made a video a while ago about a building collapsing, pretty neat stuff.  In the future, probably, in the first release, no.

      Q: In the future release, will you have Capture the Scroll mode?
      A:  There will be more game modes, but not in the first release.  We have plans for more game modes.

      Q: When will jutsu clashes be added?
      A: Not in the first release, that's all we got for you for now.

      Q: How many tracks are in the first release?
      A:  I think it's 17.

      Q: What game did you have in mind that inspired you when making the mod?
      A: We've been looking alot at ultimate ninja storm for the ps3, it just looks gorgeous, it looks like nothing I've ever seen before, they captured the naruto universe 100%.

      Bonus: Screenshot Posted!  
      http://images.gamers-desire.de/images/jdv1263136456u.png

      Q: Will there be addons?
      A: Project Red Moon.

      Q: Will there be any super events like Kyuubi or bosses etc?
      A: No not really.

      Q: Will there be a co-op or AI or single player?
      A: Nothing really besides Kage-Bunshin.
       
      Q: Do the bunshins just attack, or can you command them?
      A: They basically go attack your target, if no target is selected, they will attack the closest enemy.

      Q: If you can't say who you're going to release (the next team/models), can you atleast say which team or villains?
      A: It will be Konoha ninja's.

      BONUS: Screenshot!
      http://images.gamers-desire.de/images/viu1263136783r.jpg

      Q: Can you use HTTP requests, and use the responses to manipulate gameplay?
      A: No.

      Q: Can the community make something that will be included in R2.
      A: If it meets our quality standards.

      Q: What was the best map?
      A: Chuunin Map & Monument Map

      Q: Was it hard to learn to do what you do?
      A: It takes years to get really good at something, and even we have alot of room for improvement. We learn things every day.

      Q: Can you make custom crosshairs.
      A: Yea, just replace the PNG file.

      Bonus: 1000 years of death!
      http://g.imagehost.org/0195/teabagging.jpg

      Q: Could you see your modification becoming stand-alone?
      A: Probably not, as we don't own the rights to the intellectual property of Naruto, or the license for the Half-Life engine. We wouldn't go stand-alone unless we got picked up by the actual company that makes the Naruto games.

      Q: Largest combo ever?
      A: 37. I killed 2 people, then ran by a tree that had an explosion tag on it and died.

      Q: Will you guys code the sexy bunshin no jutsu? (Harem)
      A: I think we were thinking about it, we've talked about it before.  But we think it's useless, the kagebunshin are chasing the enemy down, and naruto himself can use the sexy jutsu, so it's not really needed.

      Q: How many abilities per character?
      A: 5 per character (2 generic, 3 unique)

      Q: Are you planning to keep updating this game with more characters and more stages?
      A: Most probably in RC2.

      Q: Difference between Rasengan & Chidori?
      A: Chidori is a thrust move, more of a pushes forward when he uses it, stuns on contact, takes less time to charge and less chakra.  Rasengan is more of blow away attack, it is a bit stronger, takes more time to charge, and takes more chakra.

      Q:  How do you directly transform if you want to transform into another character?
      A:  It's random.

      Q: Will you be able to transform into an object in future releases?
      A: Well you can kind of for the replacement jutsu, but that's it for the moment.  That's actually a pretty good suggestion, but we can't use it right now.

      Q: Does using chakra increase running speed like it did in the anime?
      A: No. It didn't really increase the speed in the anime.

      Q: Do you plan on adding demon fox abilities later on?
      A: We're going to try to get it in the next release.

      Q: Will we be able to download the sountrack from this?
      A: If enough people enjoy it, we'll make it a separate download. We'll see.

      Q: Will we be able to play NNK today?
      A: Yes, for sure.

      Q: Can you really run that fast or jump that high in the trailer?
      A: The trailer settings weren't the exact settings you are going to play with.  I used some camera effects to make it look even faster paced. It is very fast paced on it's own though.

      Q: Do you plan to make jutsu's chargable to be more powerful?
      A: Definitely in future releases.

      Q: If you plan to add demon fox/curse marks how will you balance it?
      A: We will never make it so one anyone becomes overpowered compared to any other.

      Q: Will you ever convert to Shippuden?
      A: Alot of people here like shippuden, but we've decided not to.  The community could make packages/models of stuff for shippuden.  We do have shippuden elements such as Sakura's power punch/power kick.

      Q: What was the hardest bug to remove from the game?
      A: Wall walking to work properly.

      Q: Who is your favorite character in the game?
      A: Sasuke, Sakura, Naruto, Kakashi.  (The team argued).

      Q:  Can you release the seal in the kyuubi's level?
      A: You'll just go have to go and see what happens when you release the seal.

      Q: Ever thought about aiming higher than a mod?
      A: We have skilled programmers, if we didn't have the programmers.  We were aiming for the max we could do with this engine. For now we'll stick like this.

      Q:  Did any of the members leak information they weren't supposed to?
      A: No

      Q: Are you going to implement more weapons in RC2
      A: I think we can, yes I think we will.

      Q: Will weekly updates continue after RC1?
      A: We will be taking a break but I do want to continue weekly updates.

      Q: Will Tajuu Kage Bunshin no Jutsu (Mass Shadow Clone)
      A: Not in first release, we're not sure about it right now for the future. Each Naruto model is 2k polygons, so it would be difficult to implement.

      Q: Have you ever wanted to give up on the project?
      A: I think there were doubts, but there were people who did leave, or thought about it.
« Last Edit: February 11, 2010, 10:36:51 PM by JoeJustJoe » Logged

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« Reply #1 on: January 10, 2010, 08:59:12 AM »

Wooooo. I like this. Cheesy
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« Reply #2 on: January 10, 2010, 09:06:49 AM »

You pwn for this  Grin
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« Reply #3 on: January 10, 2010, 09:07:06 AM »

You are such a good boy Joe :p.
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« Reply #4 on: January 10, 2010, 09:27:12 AM »

Yeah totally, later I hope you will compile it a bit more so it's more reader friendly. But thank you for this:)
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« Reply #5 on: January 10, 2010, 09:58:08 AM »

Thanks for that Joe, was nice of you and interesting to read.
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« Reply #6 on: January 10, 2010, 10:21:51 AM »

Thousends years of death sounds a bit long to me Tongue Well thanks for the info people getting inpatience
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jester
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« Reply #7 on: January 10, 2010, 11:08:50 AM »

Yeah this is going to be sweet!
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« Reply #8 on: January 10, 2010, 11:11:34 AM »

Thanks for the all the info Joe, i enjoyed reading it alot.
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« Reply #9 on: January 10, 2010, 11:25:25 AM »

I have an important question but will there be a guide on how to setup a dedicated server for the mod?
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JoeJustJoe
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« Reply #10 on: January 10, 2010, 02:52:19 PM »

Updated. ^_^
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« Reply #11 on: January 10, 2010, 03:29:22 PM »

My pants question wasnt added Sad
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« Reply #12 on: January 10, 2010, 04:19:21 PM »

Joe I will read it all tomorrow, but at the moment it looks great! Great from you!
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« Reply #13 on: January 10, 2010, 05:14:31 PM »

Too tired to read everything right now but great job Joe <3 <3 <3
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JoeJustJoe
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« Reply #14 on: January 10, 2010, 11:01:19 PM »

If I missed anything I'm sorry guys, I did the best I could to keep up.  I had to take a pee break at one point so I definitely missed a little bit atleast.

Damaera already helped me fix a couple mistakes I had Tongue.

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